In a video interview with Bloomberg last Friday, Take-Two CEO Strauss Zelnick discussed, among other topics, Grand Theft Auto ...
Take-Two CEO Strauss Zelnick explained this approach, stating that the production of large-scale games like GTA 6 is time-consuming. The studio prefers to let specific franchises rest to build ...
Take-Two CEO Strauss Zelnick AI can help mundane tasks in creating games but human creativity will always be needed.
It's slated to release in Fall 2025 for PlayStation 5, Xbox Series X, and Xbox Series S, and despite the lack of updates throughout 2024, Take-Two has reaffirmed that the game will be launching on ...
Take-Two Interactive CEO Strauss Zelnick thinks that games indistinguishable from reality could be around the corner.
Take-Two Interactive's CEO, Strauss Zelnick, acknowledged the intense anticipation for Grand Theft Auto VI, describing it as ...
Take-Two's CEO Strauss Zelnick doesn't believe AI can create hit games. Successful games come from creatives, not existing ...
Take-Two Interactive has largely stayed mum on a release date for its upcoming open-world sequel GTA VI, currently in ...
Take-Two CEO Strauss Zelnick comments on the 12-year span between GTA 5 and GTA 6, says that the company has the balance sheet to support long dev times.
Take-Two Interactive chairman and CEO Strauss Zelnick recently sat down with Bloomberg to talk all things video games. The ...
Take-Two CEO Strauss Zelnick has been directly asked about the secrecy surrounding the release date for Grand Theft Auto VI, ...