Unity has announced that it is shutting down its IronSource advertising/user-acquisition network and planning to divest Supersonic, publisher of mobile games ...
The company expects first-quarter revenue of up to $508m, beating its own guidance range by a clear margin. Adjusted EBITDA is projected to reach as high as $135m, marking 58% year over year growth.
For decades, America’s healthcare system has been caught in a tug-of-war between cost containment and patient care. Too often, profit has come out on top. Jarred Pierce, CEO of Unity Preferred Network ...
Son Studios has released the EVO 2025 trailer for Netcode Warriors, its upcoming anime-inspired arena fighting game featuring character designs by Digimon illustrators Kenji Watanabe and Soh Morimiya.
⁤Dive into the datascape of Netcode Warriors, an anime-style arena fighter designed from the ground up to take competitive play to its limits. Engage in intense one-on-one fights, master unique ...
Rollback netcode is essential tech for multiplayer fighting games with online matchmaking, helping reduce input latency between players. The system is becoming more common nowadays, but will the ...
Unity president and CEO John Riccitiello is retiring from the company, as well as from his role as chairman and a member of the company board of directors, effective immediately. The company has ...
UPDATE: A new report from Bloomberg outlines some of the changes reportedly coming to the policy. According to the report from Jason Schreier, Unity told staffers in a meeting this morning that it's ...
There is some extreme overhead to sending NetworkVariable deltas compared to NetworkList deltas. While some performance gain is expected due to batching (after all, a NetworkList has a single location ...
In the previous parts of this series, we've talked about TCP and UDP protocols, which each have their own strengths and weaknesses. But, what if we could combine the reliability of TCP with the ...
Good point on the Awake function usage. I had to deliver a demo of the project a couple days earlier than planned, so I threw this together in the fastest place I could "make it work", and I hadn't ...