EarlyGame on MSN
The Surprising Spiritual Successor to Classic Paper Mario
For anyone not familiar with the Paper Mario series, it may be difficult to understand how a game series about everybody's ...
I had the opportunity to speak with Stephen Manalastas, the Creative Director behind Fallen Tear: The Ascension.
If there’s any title that takes what makes the Metroidvania genre so great—gameplay, story, soundtrack, and visuals—it’s Ori ...
RPG Developer Bakin (hereafter Bakin) is a PC game development engine coming from Japan that lets you create RPGs using intuitive controls, even if you’re not well-versed in programming. Its event ...
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Why it's too late to make the perfect Star Trek game
Two brand new Star Trek games have just been announced but a reader is concerned that they lack the hopeful optimism that used to be the focus of the franchise. Back in October 2023, Gamexcite ...
Today's Nintendo Partner Direct ended on a Square Enix double-whammy. One of the games is a brand new HD-2D action-RPG entitled The Adventures of Elliot: The Millennium Tales, and it's coming to ...
Action Games Phantom Blade Zero director crafts enormous boots for himself, suggesting his action RPG is a blend of Dark Souls, The Witcher 3, and Baldur's Gate 3 Action Games "Many people are making ...
In the early 1990s, a quirky anime about (Samurai Pizza Cats) cybernetic cats running a pizzeria and fighting crime captured the imaginations of viewers worldwide. Originally titled Kyatto Ninden ...
It was almost exactly one year ago when I first played Dragon Quest 3 HD-2D Remake. At the time, I wasn’t quite sure how players were going to react. I knew that RPG historians would be happy to see ...
RPG See the remade version of Oblivion's tutorial dungeon in the first 15 minutes of a Skyblivion playthrough The Elder Scrolls Oblivion's dungeons suck, Skyblivion is making them better: 'That's ...
Assets/ ├── Scripts/ │ ├── PlayerController.cs # Main player logic │ ├── MobileControls.cs # Mobile input system │ ├── MobileControlsFixed.cs # Enhanced mobile controls │ ├── BuildOptimizer.cs # ...
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