Unity has made major changes to the per-install Runtime Fee program it announced last week and made apologies for a policy that united large swathes of the game development community in anger. In a ...
After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
Unity Backtracks, Nixes Game Install Runtime Fees for Personal Plans For those on Unity Pro and Unity Enterprise, the runtime fee will only kick in with the next long-term support (LTS) version of ...
UPDATE 9/22: After some serious backlash, the company says the Unity Personal plan will still be free and games built on it won't be subject to runtime fees. For those on Unity Pro and Unity ...
Unity Acknowledges 'Confusion and Frustration' Among Developers But Won't Walk Back Install Fee Plan
Game developers are still furious about Unity's planned install fees, but the platform holder is holding fast to its new policy, arguing that "90 percent of [Unity] customers will not be affected by ...
Unity announced significant concessions to its new game developer pricing on Friday. After rolling out the widely scorned changes 10 days ago, including a per-install fee many developers said could ...
Unity is walking back its new (and highly controversial) Runtime Fee policy. The company planned charge developers for each game download after meeting certain thresholds. This move was widely ...
After nearly a week of protracted developer anger over a newly announced runtime fee of up to $0.20 per game install, Unity says it will be “making changes” to that policy and will share a further ...
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