An algorithmic way of describing a texture. Unlike a bitmapped texture, in which the texture is represented as a bitmap, a procedural texture describes the texture mathematically. Although not widely ...
We recently published a widely debated news story about one company's claim that its new texturing process will make games 70% smaller. That company is called Allegorithmic and the technology the guys ...
LOS ANGELES, CA - MARCH 3rd, 2006 - Naked Sky Entertainment announced today that it has licensed Allegorithmic's ProFX procedural texture authoring and rendering system for its upcoming title ...
RoboBlitz, for Xbox Live Arcade, is set to the first game on Xbox 360 to use the Unreal Engine 3. RoboBlitz is a humorous, physics-based action game featuring interactive environments, maladjusted ...
What do you think the impact of this technology could be in terms of physical space, with regards to games and PCs? At least 70% of the textures of your game could be replaced by procedural ...
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