Control Resonant shows how open-world games can guide players without holding their hands, making exploration more rewarding ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Immaculate level design in open-world games is crucial for a ...
Free-form level design in FPS titles like Neon White encourages non-linear exploration and player agency. Neon White focuses on speed and movement over typical shooter gameplay, using unique cards for ...
Developers like level designer Robin Jansson and environment artist Gustav Bunse spoke about the challenges of making End of ...
When Miles Tost moved from The Witcher 3 to Cyberpunk 2077 in 2016, he soon realized that he was dealing with a unique challenge. Despite both being RPGs, the two “couldn’t be more different,” with CD ...
Video games are an art form, and the levels used to build many of them can be thought of as the brush strokes that make it all possible. And yet, as with any medium, there are moments that don’t go ...